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Battlefield Horizon Studios, a division of WhiteWolves Gaming Studios and a member of the WhiteWolves Creative Network, is pleased to announce the release of its updated studio logo along with the introduction of new staff who will support the studio’s continued growth. These updates reflect the studio’s commitment to maintaining a strong creative identity and building a capable team for future projects. A Refreshed Logo for a Modern Creative DirectionThe updated Battlefield Horizon Studios logo features a clean geometric design that emphasizes precision, structure, and forward movement. The symbol combines a crosshair‑inspired shape with a sweeping arc, representing the studio’s focus on tactical creativity and cinematic storytelling. A gradient transition from red and orange into cyan and blue adds depth and energy to the design. This color shift reflects the balance between intensity and clarity that defines the studio’s approach to content creation. The new logo will be rolled out across all branding, social media channels, and future studio materials. Welcoming New Staff to Battlefield Horizon StudiosBattlefield Horizon Studios is also pleased to welcome new members of staff who will contribute to the studio’s operational and creative development within the WhiteWolves Creative Network. Jeremy Iroan, Head of Studio Operations Battlefield Horizon Studios is proud to announce the appointment of Jeremy Iroan as the new Head of Studio Operations. Jeremy brings strong operational insight, a passion for modern game development, and a commitment to building efficient and high‑performing creative teams. His leadership will support the studio as it continues to expand its capabilities and refine its production processes. Additional staff announcements will be shared as the studio continues to grow. Looking AheadThe updated logo and new staff appointments represent an important step in the ongoing development of Battlefield Horizon Studios within the WhiteWolves Creative Network. With a refreshed visual identity and strengthened leadership, the studio is well positioned for future creative initiatives and community engagement.
More updates will be released as the studio continues to evolve.
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The WolfPack has spoken, and we have listened. WhiteWolves Gaming Studios is thrilled to announce that we are diving headfirst into one of the most iconic game modes in first-person shooter history. Our brand new Call of Duty: Black Ops 7 Zombies series is officially on the way, and we cannot wait to bring you along for the ride.
Why Now? Why Zombies? Treyarch's legendary Round-Based Zombies mode is back in Black Ops 7, trapping the crew in the heart of the Dark Aether, where the fog never lifts, the shadows breathe, and the dead don't rest. This is not just a horde mode. It is a full narrative experience layered with mysteries, Easter eggs, and some of the most inventive gameplay design in the franchise's history. For us at WWGS, that combination of action, story, and community challenge is exactly the kind of content we love to dig into with you. Steam The Dark Aether Awaits In Black Ops 7 Zombies, the Dark Aether saga continues as Grigori Weaver, Elizabeth Grey, Mackenzie Carver, and Maya Aguinaldo team up with new versions of the iconic Primis characters, including Edward Richtofen, Tank Dempsey, Takeo Masaki, and Nikolai. If you are a long-time Zombies fan, that roster alone should have the hype running at maximum. Fandom The main launch map, Ashes of the Damned, is described as the biggest Round-Based Zombies map in Black Ops history. We are talking sprawling environments, a buildable Wonder Weapon, a customisable vehicle named Tessie, and a Main Quest that rewards patience, teamwork, and a willingness to embrace the chaos. Steam Fresh Maps and Ongoing Content One of the things we love most about BO7 Zombies is that Treyarch is not standing still. Season 01 brought the Astra Malorum map, sending the crew to an ancient temple sunken into the alien sands of the Red Planet to face cosmic cannibals and a brand new Wonder Weapon, the LGM-1. Call of Duty And right now, the hype is very real around the latest addition. Season 03 Reloaded introduces Totenreich, a new Round-Based Zombies map set in an old Norwegian fishing village first founded during the Bronze Age, now caught in the grip of the Dark Aether, with connections to Group 935 research experiments and some truly unsettling new enemies. Players will face the Necropincer and wield the Jotunn Star, a wide-sweeping melee Wonder Weapon that burns enemies with spectral energy. Call of DutyCall of Duty This game is absolutely packed with content, and we want to be right in the thick of it with you. What to Expect from Our Series Our COD BO7 Zombies series will be everything you have come to expect from WWGS. We are bringing our full focus to this one. Expect detailed walkthroughs of each map, Easter egg hunt episodes, round survival runs, and community challenges where the WolfPack gets involved. Whether you are a Zombies veteran who has been running maps since World at War or a newcomer stepping into the Dark Aether for the first time, we are building this series to be accessible, entertaining, and worth your time. As always, the series will be produced to the standard you expect from us. Play. Passion. Commitment. Loyalty. That is what we bring to every single video. Stay Tuned We will have more details on the series launch date, episode schedule, and a few surprises for the WolfPack very soon. Make sure you are subscribed so you don't miss the drop, and keep an eye on our community posts and the WolfPack Wednesday newsletter for all the latest updates. The Dark Aether is calling. It's time to answer. Adam Grant | Head of Studio Operations | WhiteWolves Gaming Studios When WhiteWolves Gaming Studios announced its flagship production, 007: First Light, it was never just going to be another gameplay series. From day one, the creative brief was clear: deliver the most polished, cinematic, and complete James Bond content experience on YouTube. Approximately 40 episodes, captured in stunning 8K resolution at 60 frames per second, launching 28 May 2026. A production of that scale demanded a series identity worthy of the Bond legacy. That meant one thing: a proper intro. Not a template. Not a stock animation. Something original, branded, and built entirely in-house. What followed was one of the most ambitious internal creative collaborations in Infotech Studios history, bringing together three of its divisions under a single creative goal: WhiteWolves Gaming Studios, WhiteWolves Music Studios, and Shadowborn Vision Studios. The result is the custom intro video you are watching right now. "We did not want to just put a logo card at the start of each episode. We wanted the audience to feel something from the very first frame." - Adam Grant, Head of Studio Operations, WhiteWolves Gaming Studios The Brief: Setting the Bar High 007: First Light is the first Bond game developed by IO Interactive, the studio behind the Hitman World of Assassination trilogy. From a content production standpoint, it represents a convergence of stealth, narrative, and cinematic craft that calls for something more than standard gaming commentary. WWGS identified the series as a flagship production early in development planning and began pre-production work well ahead of the game's release. The internal creative brief for the intro video set five non-negotiable requirements: 1. Brand Authenticity Every frame needed to feel unmistakably WWGS while respecting the tone and gravity of the Bond universe. 2. Original Music No licensed tracks, no stock audio. A purpose-composed piece written specifically for this series. 3. Cinematic Quality Motion, pacing, and visual language worthy of a premium content brand. 4. Series Longevity An intro that could run across all 40 episodes without feeling tired or dated. 5. Studio Pride A statement piece that demonstrated the full creative capability of the Infotech Studios family. Those five requirements drove every creative decision that followed. WhiteWolves Music Studios: Composing the Sound of EspionageThe first creative pillar to be locked in was the music. WhiteWolves Music Studios, operating as a parallel creative arm of Infotech Studios under Adam's direct leadership, took on the challenge of composing an original score for the series intro. The sonic brief was specific: the music needed to evoke the tension, sophistication, and danger synonymous with Bond films, while simultaneously carrying the WWGS identity. It had to feel cinematic, urgent, and memorable enough to become recognizable to the WolfPack community across the full series run. The Composition Process Work began with an exploration of the classic Bond musical vocabulary: the iconic minor guitar riff, sweeping orchestral swells, brass-forward arrangements, and the characteristic sense of slow-burn tension building toward a dramatic release. Rather than recreate or imitate existing Bond themes, the Music Studios team used these as reference points to develop something original. Leveraging AI-assisted music generation tools alongside hands-on production, the team iteratively developed the sonic architecture for the intro. Each pass refined the instrumentation, tempo, and dynamic range until the composition achieved the precise emotional arc required: opening with cool, understated menace, building through mid-section tension, and resolving with a confident, brand-forward crescendo that lands just as the WWGS title card hits. The final composition runs to the precise duration of the intro sequence, timed frame-by-frame with the visual edit to ensure every musical beat lands in sync with key moments in the animation. Nothing was left to chance. "The music does not accompany the visuals. The music IS the visuals. Every edit cut, every motion transition, every title reveal is choreographed to the score." Shadowborn Vision Studios: Crafting the Visual Identity With the music locked, the creative relay passed to Shadowborn Vision Studios, the visual production arm of Infotech Studios led by Head of Operations Kevin Marshall and Creative Director and AI Technology Expert Kevin Silven. Shadowborn Vision's mandate was to build a visual sequence worthy of sitting at the top of every episode in WWGS's most ambitious series to date. Creative Direction The visual concept drew from both the Bond cinematic tradition and the established WWGS brand identity. The team developed a motion sequence that fuses the silhouette-and-gun-barrel iconography that Bond audiences recognise with the navy, gold, and wolf-centric visual language that defines the WWGS brand. Key visual elements integrated into the sequence include: Motion Typography: The WWGS wordmark and the 007: First Light series title are introduced through kinetic text animation, with gold reveals against deep navy backgrounds. Silhouette Sequences: Nods to classic Bond title sequences, with stylised movement and shadow work woven into the opening moments. Brand Colour Language: The studio's signature navy (#1A1A2E) and gold (#C9A84C) palette are used deliberately throughout, anchoring the sequence to the WWGS visual identity without compromising the Bond aesthetic. The WolfPack Ethos: Subtle visual callbacks to the studio's identity are present for those who know where to look, a reward for loyal WolfPack members watching across the full series. Technical Production Shadowborn Vision Studios produced the sequence using professional motion graphics and compositing tools, with the final deliverable exported to match the 8K / 60fps specification of the main series capture. Every element was built at native resolution to ensure no quality degradation when rendered at full size on the WWGS YouTube channel. The production pipeline between Shadowborn Vision and WhiteWolves Music Studios required tight communication throughout the editing phase. Multiple revision passes were conducted to align visual timing precisely with the audio composition, with both teams collaborating in real time during the final lock to sign off on every frame. The Collaboration: Three Studios, One VisionWhat makes this intro significant is not just the quality of the individual components. It is the fact that every element, from the first musical note to the final visual frame, was produced entirely within the Infotech Studios family. No external agencies. No stock libraries. No outsourced production. Adam Grant, Head of Studio Operations at WWGS, coordinated the cross-divisional project from brief through to final delivery. The collaboration model will serve as a template for future WWGS flagship productions, demonstrating that the studio has the internal creative depth to deliver premium branded content at scale. This intro is proof of concept for what Infotech Studios can deliver when all three of its creative divisions work toward a single goal. It is the standard we are setting for ourselves going forward. The working relationship between WWGS, WhiteWolves Music Studios, and Shadowborn Vision Studios during this production also cemented a clearer understanding of each division's strengths and how they complement one another. Music Studios brings emotional resonance and sonic identity. Shadowborn Vision brings visual storytelling craft. WWGS brings the content strategy, audience insight, and production brief that gives both direction and purpose. Together, those three capabilities produce something none of them could have created alone. What the Intro Means for the SeriesThe 007: First Light series launches 28 May 2026 on the WhiteWolves Gaming Studios YouTube channel. At approximately 40 episodes, captured in 8K at 60 frames per second, it represents the largest and most technically ambitious production WWGS has undertaken to date. The intro that precedes every episode is more than a branding exercise. It signals intent. It tells the WolfPack that what they are about to watch has been produced with the same level of care, craft, and commitment that defines the Bond franchise itself. It is a promise made in under 30 seconds, delivered fresh at the top of every single upload. For the WWGS community, the intro will become a familiar and expected part of the series experience. For new viewers discovering the channel through the series, it serves as an immediate indicator of production quality. And for the Infotech Studios team, it stands as a genuine creative achievement: original music, original visuals, built entirely in-house, for the most significant series in the studio's history. Looking Ahead The success of this inter-divisional collaboration opens the door to further joint productions across the Infotech Studios family. WhiteWolves Music Studios is actively developing additional original music for WWGS content, with further series intros, branded content stings, and community-facing audio branding in discussion. Shadowborn Vision Studios is similarly expanding its motion production capabilities with an eye toward supporting more WWGS series launches in 2026 and beyond.
For the WolfPack, that means more original, branded, in-house creative content delivered at a standard that grows with the channel's ambitions. 007: First Light is the beginning of that journey. The intro you just watched is the opening line. Pack your suit, charge your scanner, and set your course -- because WhiteWolves Gaming Studios is preparing to launch its full Starfield series, and the timing could not be better. With Bethesda's landmark space RPG receiving major new DLC releases in April 2026 -- including the Terran Armada DLC and the sweeping Free Lanes update -- there has never been a more exciting time to step into the Settled Systems. We are ready to explore every corner of it with you. Why Now? The Stars Have Aligned Starfield has always been a game built for deep exploration -- not just of its vast universe, but of its systems, factions, and stories. Since launch, the community has grown, the modding scene has flourished, and Bethesda has continued to invest in expanding the experience. The April 2026 content drop changes the landscape significantly. The Terran Armada DLC introduces a new faction, new ship-based combat systems, and a storyline that expands the lore in directions long-requested by the community. The Free Lanes update reshapes how players engage with space travel and trade routes -- and the Settled Systems are more alive than ever. For WhiteWolves Gaming Studios, this is the perfect launchpad for a proper, full-production series. What the WolfPack Can Expect This is not a casual playthrough. The WhiteWolves Gaming Studios Starfield series is being recorded on PC and built to the same production standards the WolfPack has come to expect -- 4K, 60fps, structured narrative progression, and the kind of commentary that makes each episode feel like a shared adventure rather than just a walkthrough. Here is what is in store: Full storyline coverage -- From the main narrative through all major faction questlines, nothing gets skipped. DLC integration from day one -- The Terran Armada DLC and Free Lanes content will be woven into the series as fresh material, not afterthoughts. Ship building and outpost mechanics -- These are some of Starfield's deepest systems and they will get the screen time they deserve. Character building deep-dives -- Skill trees, backgrounds, and build strategies will be explored across the series. Community-driven decisions -- The WolfPack will have opportunities to shape key choices throughout the run. This is your adventure too. A Studio Ready for the Journey WhiteWolves Gaming Studios has been building towards content of this scale throughout 2026. With a growing team, refined production workflows, and a community that recently crossed 40,000 subscribers strong, the foundation is solid and the momentum is real. Starfield is a game that rewards patience, curiosity, and commitment -- values that sit at the core of everything this studio does. From the very first episode, the goal is to treat this universe with the care it deserves and bring the WolfPack along for every discovery, every firefight, and every quiet moment floating between stars. Stay Locked In Episodes will drop on the main WhiteWolves Gaming Studios YouTube channel. Subscribe and hit the notification bell so you never miss a launch. You can also follow all studio updates via the WolfPack Wednesday newsletter -- your weekly briefing on everything happening across the studio.
The stars are waiting. Let's go find out what is out there. |
AuthorAdam Grant Archives
May 2026
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